TRAINING DIGITAL TOOLS FOR STUDENTS OCCUPATIONAL SAFETY AND HEALTH: THE BECOMING SAFE PROJECT

Sara Stabile, Emma Pietrafesa, Rosina Bentivenga

Abstract


Information and communication technologies can improve the quality of the educational process. Serious games support the learning as they promote learner engagement and motivation by fostering social integration, sharing and cooperation through play and fun. This paper describes a research experience for the co-design of a digital serious game, aimed at students in the last three classes of Italian secondary education institutions, to increase awareness of the risks and value of health and safety in the workplace. This tool represents a valid support to the specific compulsory training in occupational health and safety for students involved in the paths for transversal skills and orientation.


Full Text:

PDF (Italiano)


DOI: https://doi.org/10.32043/gsd.v5i2.362

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Giornale Italiano di Educazione alla Salute, Sport e Didattica Inclusiva

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Italian Journal of Health Education, Sports and Inclusive Didactics 
ISSN: 2532-3296