ALICE IN GAMELAND: SMART ESCAPE ROOM FOR EXPERIENTIAL LEARNING

Clarissa Lella, Annaaleda Mazzucato, Madelyn Lines, Christine Evain

Abstract


The use of Educational Escape Rooms (EERs) enhanced with Augmented Reality (AR) and Tangible User Interfaces (TUIs) represents an innovative frontier in experiential learning. Alice in GAMEland is a digital escape room designed to improve language skills through gamification, real-time feedback, and interaction with physical objects. This study analyses usability and game experience in a sample of 148 university students from four European countries.


Keywords


Experiential learning, Educational Escape Rooms (EERs), gamification, Technology-Enhanced Learning (TEL), Augmented Reality (AR), Tangible User Interfaces (TUIs).

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References


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DOI: https://doi.org/10.32043/gsd.v9i2.1304

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