Domenico Monacis, Dario Colella


The use of educational technologies (ET) in school setting is progressively modifying the epistemological structure of the disciplines, conditioning the development of the educational process, influencing methodologies and enhancing students’ motivation and engagement in learning. In school setting, the use of digital tools combined with innovative didactic methods (i.e. “brainstorming”, “flipped classroom”, “cooperative learning”, “role play”, etc.) helps children and adolescents to develop life skills, emotional intelligence, divergent thinking, and solicit different learnings styles in order to generate links between different areas of knowledge, structure mental concept maps and provide significant learnings. This paper aims to illustrate the modern pedagogical and methodological implications of using technologies and game-based learning for the teaching of physical education, highlighting strengths and limitations. 


Physical education, teaching styles, game-based learning, non-linear pedagogy;

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