DESIGNED INSTRUCTIONAL SYSTEM IN A TIME OF VULNERABILITY AND CRISIS: AN EMBODIED APPROACH TO DESIGNING MEANINGFUL EXPERIENCES WITH MEDIA LEARNING EDUCATION

Laura Cancellara, Luigi Piceci, Anna Maria Mariani

Abstract


Lo scenario emergenziale dovuto alla diffusione SARS-CoV-2 ha impellentemente richiesto cambiamenti sostanziali degli ambienti di vita, delle reti socioeducative e dei mezzi di comunicazione. Gestire tale complessità in contesti di vulnerabilità individuale, sociorelazionale ed istituzionale, impone il mandato urgente di riorganizzare e innovare le modalità di erogazione della didattica. L’interazione con l’ecosistema digitale ha accelerato la necessità di attingere da strategie di decision making, problem solving creativo e di tinkering. Riconsiderare competenze trasversali, necessarie per promuovere lo sviluppo di nuove strategie cognitive/metacognitive e apprenditive degli studenti, si allinea con l’indirizzo programmatico Obiettivo 4 dell’Agenda ONU 2030, per un’educazione di qualità, equa ed inclusiva. La centralità della ricerca si focalizza sulla metodologia del Design Thinking in contesti Media Education e sull’integrazione di expertise situazionali di approccio psicopedagogico “Human-Centered”. Nello specifico, seguendo le linee sperimentali Design-Based Research (DBR), l’obiettivo sarà quello di implementare una strategia-intervento partendo dal costrutto «Design Thinking Embodied Approach» e dai protocolli Mindfulness. Il Design Experiment Embodied coinvolge direttamente lo studente nelle fasi di co-progettazione, testing e di sperimentazione, per verificare le personali strategie di problem solving, decision making, self-efficacy, consapevolezza mindful e la creatività, in correlazione agli apprendimenti formativi e alla consapevolezza digitale.

 

The emergency scenario due to the SARS-CoV-2 spread has urgently required substantial changes in the living environments, socio-educational networks and means of communication. Managing this complexity in contexts of individual, socio-relational and institutional vulnerability imposes an urgent mandate to reorganize and innovate the methods of teaching delivery. The interaction with the digital ecosystem has accelerated the need to draw on decision making, creative problem solving and tinkering strategies. Reconsidering transversal skills, necessary to promote the development of new cognitive / metacognitive and learning strategies of students, aligns with the programmatic direction of Objective 4 of the UN Agenda 2030, for quality, equitable and inclusive education. The centrality of the research focuses on the methodology of Design Thinking in Media Education contexts and on the integration of situational expertise with a "Human-Centered" psycho-pedagogical approach. Specifically, following the Design-Based Research (DBR) experimental lines, the goal will be to 


Keywords


Design Thinking, Media Education, Mindfulness, Embodied Approach, Human-Computer Interaction , Design Thinking, Educazione ai media, Consapevolezza, Approccio incarnato, Interazione uomo-computer

Full Text:

PDF (Italiano)

References


AGID (2020). Linee Guida sull’accessibilità degli strumenti informatici at https://www.agid.gov.it/it/design-servizi/accessibilita/obiettivi-accessibilita

Anderson, L.W., & Krathwohl, D.R. (eds). (2001). A taxonomy for learning, teaching, and assessing. A revision of Bloom’s taxonomy of educational objectives. New York, NY: Addison Wesley Longman.

Baas, M., Nevicka, B., & Ten Velden, F.S. (2014). Specific mindfulness skills differentially predict creative performance. Personality and Social Psychology Bulletin, 9, 1092–1106.

Bennett, K., & Dorjee, D. (2016). The impact of a mindfulness-based stress reduction course (MBSR) on well-being and academic attainment of sixth-form students.Mindfulness, 7(1), 105–114.

Brown, Tim (2009). Change by Design. How Design Thinking transforms Organizations and inspires Innovation. New York: Harper Collins Publishers.

Cahn, B.R., Polich,J. (2006). Meditationstates and traits: EEG, ERP, and neuroimaging studies. Psychol.Bull. 132, 180–211.doi:10.1037/0033-2909.132.2.180

Calvani, A., & Vivanet, G. (2016). Le tecnologie per apprendere nella scuola. Oltre il fallimento. Pedagogia oggi, 2, 155–178.

Carrettero, S., Vuorikari, R., & Punie, Y. (2017). DigComp 2.1. The Digital Competence Framework for Citizens. With eight proficiency levels and examples of use. Publications Office of the European Union.

Carson, S.H., & Langer, E.J. (2006). Mindfulness and self-acceptance. Journal of Rational-Emotive & Cognitive-Behavior Therapy, 24, 29–43.

Chandler, P., Tricot, A. Mind Your Body: the Essential Role of Body Movements in Children’s Learning. Educ Psychol Rev 27, 365–370 (2015). https://doi.org/10.1007/s10648-015-9333-3

Commissione Europea, 2018. Comunicazione della Commissione al Parlamento europeo, al Consiglio, al Comitato economico e sociale europeo e al Comitato delle regioni sul ‘Piano d'azione per l’istruzione digitale’. Bruxelles, 17.1.2018, COM (2018) 22 final. Lussemburgo: Ufficio delle pubblicazioni dell'Unione europea.

Darling-Hammond, L., Barron, B., Pearson, P.D., Schoenfeld, A.H., Stage, E.K., Zimmerman, T.D. & Tilson, J.L. (2015). Powerful learning: What we know about teaching for understanding. San Francisco, CA: John Wiley & Sons.

Design-Based Research Anderson, Terry & Shattuck, Julie. (2012). Educational Researcher. 41. 16-25. 10.3102/0013189X11428813.

Digital Opportunity Traineeships” – L'iniziativa UE per sviluppare competenze digitali attraverso tirocini transnazionali at https://ec.europa.eu/digital-single-market/en/digital-opportunity-traineeships-boosting-digital-skills-job

Farnese, M.L., Avallone, F., Pepe, S. & Pocelli, R. (2007). Scala di autoefficacia percepita nella gestione dei problemi complessi. In A. Grimaldi (a cura di). Bisogni, valori e autoefficacia nella scelta del lavoro. Roma: ISFOL Editore

Framework for 21st Century Learning P21. https://www.battelleforkids.org/networks/p21/frameworks-resources

French, D. J., West, R. J., Elander, J., & WILDING, J. M. (1993). Decision-making style, driving style, and self-reported involvement in road traffic accidents. Ergonomics, 36(6), 627-644.

Gaard G. (2008) Toward an Ecopedagogy of Children’s Environmental Literature, in “Green Theory and Praxis: The Journal of Ecopedagogy”, vol. 4, 2 pp. 11-24.

Gerber, E. M. (2006). Relations in design thinking: A case study of a social network. Academy of Management Proceedings, 2006, T1–T6.

Guilford, J. P. (1950). Creativity. American Psychologist, 5(9), 444–454. https://doi.org/10.1037/h0063487

Heeren, A., Van Broeck, N., Philippot, P. (2009). The effects of mindfulness on executive processes and autobiographical memory specificity. Behav.Res.Ther. 47, 403–409.doi: 10.1016/j.brat.2009.01.017

Heppner, P. P. (Ed.). (1988). Problem Solving Inventory – PSI. Palo Alto, CA: Consulting Psychologists Press.

Heriksen, D., Richardson, C., Shack, K. (2020). Mindfulness and creativity: implications for thinking and learning, Thinking Skills and Creativity, 37.

IDEO (D.School, founded by Stanford University professor David Kelley)

INDIRE (2020), IDeAL -Iterative Design for Active Learning (IDeAL) at https://ideal.indire.it Langenfeld K. (2019); Design Thinking for Beginners Editore: Kilian Langenfeld Formato EPUB.

ISO Norme generali UNI EN ISO 9241-210:2019 Ergonomics of human-system interaction Human-centred design for interactive systems.

ISO Norme generali UNI EN ISO 6385: 2004 - Principi ergonomici nella progettazione dei sistemi di lavoro.

Kabat- Zinn, J. (1994). Dovunque tu vada, ci sei già. Una guida alla meditazione, TEA libri.

Kabat- Zinn, J. (2013). Full Castastrophe Living, Bantam book, 2° edition, p.21-30

Karnath, H. O., & Baier, B. (2010). Right insula for our sense of limb ownership and self-awareness of actions. Brain Structure and Function, 214(5-6), 411–417

Kudesia, R. S. (2015). Mindfulness and creativity in the workplace. Mindfulness in organizations: Foundations, research, and applications. 190–212.

Kuhn T.S. (2000). Dogma contro critica: mondi possibili nella storia della scienza / con due lettere di Paul K. Feyerabend ; a cura di Stefano Gattei. - Milano: R. Cortina. – XLVIII.

Langenfeld, K. (2019). Design Thinking for Beginners: Innovation as a Factor for Entrepreneurial Success. Tim Ong ISBN 3967160440,9783967160444

Langer, E.J. (2014). Mindfulness. Cambridge, MA: Da Capo Press.

Laurillard, D. (2013). Teaching as a design science: Building pedagogical patterns for learning and technology. New York, NY: Routledge.

Learning Designer (London Institute of Education) at https://www.ed.ac.uk/files/atoms/files/ld-p_final_report_approved_0.pd.

Lebuda, I., Zabelina, D.L., Karwowski, M. (2015). Mind full of ideas: A meta-analysis of the mindfulness–creativity link, Personality and Individual Differences, http://dx.doi.org/10.1016/j.paid.2015.09.040

Litchfield, R. C. (2008). Brainstorming reconsidered: A goal-based view. Academy of Management Review, 33(3), 649–668.

Lo Presti, F. (2005). Il senso del sé. Percorsi autoriflessivi nella formazione. Lecce, Pensa Multimedia.

Mayer, R.E. (2013). Multimedia Learning. In J. Hattie & E.M. Anderman (eds.), International Guide to Student Achievement (pp. 93-113). London, UK: Routledge.

Moore, A., Malinowski, P. (2009). Meditation, mindfulness, and cognitive flexibility. Consciousness and Cognition, 18, 176–186.

Niedenthal, P. M. (2007). Embodying emotion. Science, 316, 1002–1005.

Niedenthal, P. M., Barsalou, L. W., Winkielman, P., Krauth-Gruber, S., & Ric, R. (2005). Embodiment in attitudes, social perception, and emotion. Personality and Social Psychology Review, 9, 184–211.

Niewint, J., Mori, S., Naldini, M., Benassi, A., & Guasti, L. (2019). IDeAL: A methodology for constructing artefacts and promoting transversal skills in the classroom. Form@re - Open Journal Per La Formazione in Rete, 19(1), 117-132. https://doi.org/10.13128/formare-24988

Nijstad, B.A., De Dreu, C.K.W., Rietzschel, E.F., & Baas, M. (2010). Towards a dual pathwayto creativity model: Creative ideation as a function of flexibility and persistence. European Review of Social Psychology, 21, 34–77.

Ohlsson, S. (1992). Information-processing explanations of insight and related phenomena. In M. Keane & K. Gilhooly (Eds.). Advances in the psychology ofthinking (Vol. 1, pp. 1–44). London, OK: Harvester Wheatsheaf

Osborn, A. F. (1957). Applied imagination. New York, NY: Scribner.

Ostafin, B.D., & Kassman, K.T. (2012). Stepping out of history: Mindfulness improves insight problem solving. Consciousness and Cognition, 21, 1031–1036.

Paulus, P. B., & Brown, V. R. (2003). Enhancing ideational creativity in groups: Lessons from research on brainstorming. In P. B. Paulus & B. A. Nijstad (Eds.), Group creativity: Innovation through collaboration (pp. 110–136). New York, NY: Oxford University Press.

Piceci, L.; Cancellara, L.; (2020) “Pedagogy of emergency and vulnerability and Covid -19: psychological aspects and links with technology; Giornale Italiano di Educazione alla Sa-lute, Sport e Didattica Inclusiva, V. 4, N. 2

Piceci, L, Mariani, A.M., Melchiori, F.M. (2021) Validazione di uno strumento di misurazione delle Competenze per la Cittadinanza Digitale dei docenti. REN Conference 2021 in pubblicazione

Pombo, F, Tschimmel, K. (2005). Sapiens and demens in DesignThinking – Perception as Core. In Proceedings of the 6th International Conference of the European Academy of Design EAD’06. Bremen: University of the Arts Bremen.

Practice-Based Design Research Hagan, S Barron.D “Reviewing (2019)—The Pursuit of a Disciplinary Destination.” She Ji: The Journal of Design, Economics, and Innovation 5: 55-73.

Raccomandazione del Consiglio Europeo (2018) relativa alle competenze chiave per l’apprendimento permanente (Testo rilevante ai fini del SEE) (2018/C 189/01). https://eur-lex.europa.eu/legal-content/IT/TXT/PDF/?uri=CELEX:32018H0604(01)

Razzouk, R., & Shute, V. (2012). What is design thinking and why is it important? Review of Educational Research, 82(3), 330–348.

Rossi, P.G., Toppano, E. (2009). Progettare nella società della conoscenza. Roma: Carocci.

Reimann, M.Schilke, O. (2012). Product Differentiation by Aesthetic and Creative Design: A Psychological and Neural Framework of Design Thinking DESIGN THINKING: UNDERSTAND – IMPROVE – APPLY, pp. 45-58, H. Plattner, C. Meinel, L. Leifer, eds., Springer, 2010, Available at SSRN: https://ssrn.com/abstract=2001095

Richard W. Paul. (1994). Teaching Critical Thinking in a Strong Sense, in K.S. Walters (ed), «Re-Thinking Reason: New Perspectives in Critical Thinking», SUNY, Albany, pp.181-198,

Rossi, P.G., & Toppano, E. (2009). Progettare nella società della consocenza. Roma:Carocci.

Sedlmeier, P., Eberth, J., Schwarz, M., Zimmermann, D., Haarig, F., Jaeger, S., & Kunze, S. (2012). The psychological effects of meditation: A meta-analysis. Psychological

Bulletin, 138, 1139–1171.

Scheer, A., Noweski, C., & Meinel, C. (2012). Transforming constructivist learning into action: Design thinking in education. Design and Technology Education: An International Journal, 17(3), 8–19.

Skogstad, P, Leifer, L. (2010). A unified Innovation Process Model for Engineering Designers and Managers. Design thinkink – Understand – Apply -Improve.

Soresi, S., & Mirandola, M. (1998). Problem Solving Inventory. Adattamento Italiano [Problem Solving Inventory: Italian adaptation]. Firenze: Giunti Organizzazioni Speciali

Sutton, R. I., & Hargadon, A. (1996). Brainstorming groups in context: Effectiveness in a product design firm. Administrative Science Quarterly, 41(4), 685–718.

Trinchero, R. (2018). Valutazione formante per l’attivazione cognitiva. Spunti per un uso efficace delle tecnologie per apprendere in classe. Italian Journal of Educational Technology, 26(3), 40–55.

UNESCO Moving Forward the 2030 Agenda for Sustainable Development (Ob.4 ONU) at https://unesdoc.unesco.org/ark:/48223/pf0000247785

Vaughan, L. (2017) ed., Practice-Based Design Research (London: Bloomsbury Academic).

Voogt, J., & Roblin, N.P. (2012). A comparative analysis of international frameworks for 21st century competences: Implications for national curriculum policies. Journal of Curriculum Studies, 44(3), 299–321.

Wegner, D. M. & Zanakos, S. (1994). Chronic thought suppression. Journal of Personality, 62, 615-640

Williams, F.E. (1993). The cognitive-affective interaction model for enriching gifted programs. In J.S. Renzulli (Ed.), Systems and models for developing programs for the gifted and talented Highett, Vic.: Hawker Brownlow.,pp. 461-484.

Zabelina, D.L., O'Leary, D., Pornpattananangkul, N., Nusslock, R., Beeman, M. (2015). Creativity and sensory gating indexed by the P50: Selective versus leaky sensory gating in divergent thinkers and creative achievers. Neuropsychologia, 69, 77–84.

Zedelius, C.M., Schooler, J.W. (2015). Mind wandering “Ahas” versus mindful reasoning: Alternative routes to creative solutions. Frontiers in Psychology, 6, 834. http://dx.doi.org/10.3389/fpsyg.2015.00834.

Zeidan, F., Johnson, S.K., Diamond, B.J., David, Z., and Goolkasian, P. (2010). Mindfulness meditation improves cognition: evidence of brief mental training. Conscious. Cogn. 19, 597–605. doi: 10.1016/j.concog.2010.03.014




DOI: https://doi.org/10.32043/gsd.v5i2.402

Refbacks

  • There are currently no refbacks.


Copyright (c) 2021 Giornale Italiano di Educazione alla Salute, Sport e Didattica Inclusiva

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Italian Journal of Health Education, Sports and Inclusive Didactics 
ISSN: 2532-3296