NEW TECHNOLOGIES FOR INCLUSION AND PSYCHO-PHYSICAL WELL-BEING IN THE CLASS GROUP

Emma Saraiello, Gianluca Gravino

Abstract


The use of new digital technologies integrated with ludomotor activities is increasingly widespread. This study analyzes the effectiveness of an innovative educational intervention based on the integration of digital and assistive technologies within the classroom group. In this regard, a ludomotor educational intervention was designed and implemented based on the use of new digital technologies in order to promote psycho-physical well-being, inclusion, and active participation within the classroom group. A quasi-experimental design was adopted; the research involved two fifth-grade primary school classes, each also including students with Special Educational Needs (SEN). The experimental class (n=25) participated in the educational intervention based on the integration of new educational technologies, while the control class (n=24) followed traditional activities. The results highlight a significant improvement in levels of participation, cooperation, and psycho-physical well-being in the experimental group, confirming the effectiveness of technologies in promoting inclusive educational contexts and positive relational dynamics within the classroom group.


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DOI: https://doi.org/10.32043/gsd.v10i3.1749

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Italian Journal of Health Education, Sports and Inclusive Didactics 

Publisher: Cares srl – REN Press (since 2026). Previously published by Gaia srl – Edizioni Universitarie Romane (2017–2025).

ISSN: 2532-3296 E-ISSN: 3103-5744