Design and development of a didactical edugame to foster Spatial Thinking

Stefano Di Tore, Michele Domenico Todino, Lucia Campitiello

Abstract


Abstract Italiano

L’articolo presenta i risultati di un progetto di ricerca, iniziato nel 2014, volto alla realizzazione di un videogioco finalizzato a valutare e favorire lo sviluppo dello spatial thinkin, e più in particolare, della capacità di perceptual perspective taking (PT). La ricerca, condotta dall’Università degli Studi di Salerno in collaborazione con il Collège de France, ha prodotto un videogioco educativo, battezato “schoolcam”, progettato per favorire lo sviluppo della PT in studenti di età compresa fra i 8 e i 13 anni. I risultati degli studi condotti (Di Tore et al, 2020) sembrano sostenere la validità del gioco prodotto nella valutazione dello sviluppo della PT. I dati raccolti nella fase di sperimentazione hanno inoltre portato ad una rivalutazione del design del videogioco, suggerendo la necessità di implementare nuove features, nuove forme di interazione e un nuovo stile grafico. Nel presente articolo saranno discussi i risultati delle sperimentazioni condotte e le modifiche che si intendono apportare al videogioco.

Abstract Inglese

The paper presents the results of a research project, begun in 2014, aimed at creating a video game able to evaluating and fostering the development of spatial thinking, and more specifically, the ability of perceptual perspective taking (PT). The research, conducted by the University of Salerno in collaboration with the Collège de France, produced an educational video game, named "schoolcam", designed to assess and fostering the development of PT in students aged between 8 and 13 years. The results of the studies conducted (Di Tore et al, 2020) seem to support the validity of the game produced in evaluating the development of PT. The data collected in the experimentation phase led to a re-evaluation of the video game design, suggesting the need to implement new features, new forms of interaction and a new graphic style. This article will discuss the results of the experiments conducted and the changes to be made to the video game.

 


Parole chiave


Educational Technologies , edugames, spatial thinking, simplexity, inclusion

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DOI: https://doi.org/10.32043/gsd.v4i4_si.293

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